The Game UN:Me: A Psychological Horror Merging Survival Horror with Social Deduction Mechanics
The recent Day of the Devs online presentation unveiled several fascinating upcoming titles, but one especially has seized attention: UN:Me. Created by Historia and Shueisha Games, this solo experience seems to blend the dread-filled setting of a Silent Hill game with the paranoid deduction core of Among Us.
"It's a distinctive experience where a young woman harboring several personalities inside her must escape from a labyrinth of the mind," states producer Yasukazu Kawai.
Stepping Into a Fractured Mind
In UN:Me, players assume the role of an unnamed heroine who appears to be of high school age. Within her exist four separate personas, each with their own fears and drives. These souls can take over spontaneously, unleashing their innermost phobias upon her without warning.
Judging by showcased gameplay, much of the action takes place within a creepy hospital, though other scenes depict the main character exploring a desolate chapel.
An Environment of Individual Horror
"What are you afraid of? What makes you uneasy?" poses creative lead Shun Sasaki. "High places. Confined spaces. Authority figures. Elements that appear minor to others can trigger something primal inside us. This game explores that idea — fears that are specific to each person."
The central mechanic revolves around controlling the persona that surfaces at any given time. However, these souls will switch involuntarily during gameplay. During exploration, every persona's fears become amplified and assault the protagonist one after another. When the soul changes, so does the particular terror the player encounters.
Unsettling Aesthetics and a Deadly Choice
Initially, UN:Me displays striking aesthetic parallels with the Silent Hill series. The hospital is populated by orderlies all sporting the same face, with disturbingly broad grins. Figures in the lobby have enormous blooms growing from their heads are. Flowers are an ever-present theme, contrasting organic elegance with unnatural horror.
Yet, UN:Me introduces a unique twist. Players must determine which of the four souls haunting the protagonist is the "real" one. "Each of the personas asserts that the physical form is rightfully them," notes a creator. "Throughout the game, you must determine who is authentic."
Once players believes a persona is fake, they are forced to destroy it. But, because every entity can deceive or hide the truth, it is very easy to make a mistake.
"Maybe you've already eliminated the true [soul] by your own actions," a voice suggests. "The last one remaining might be a fraud. Either way, your choices are irreversible."
UN:Me currently lacks a publicly announced release date, but it is can be wishlist on platforms.